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Games

Sea battle

Sea battle on two grids of ten by ten: lay out your fleet, then trade shots with the computer - a miss raises a column of water, a hit sets the ship on fire, and a ship with every square hit goes down. Play with the fleet of ten ships, from a four-square battleship down to single boats, which may not touch and where a hit earns another shot; or with the five-ship fleet led by a carrier, shot for shot. Move and turn your ships before the battle or shuffle them, ask for a hint, play the computer at five levels or watch a demo game.

Sea battle — Actual application image
Actual application image

What happens

Each side has a fleet hidden from the other on a grid of ten by ten. The sides shoot at squares in turn: a miss, a hit, or - when every square of a ship is hit - a ship sunk. With ten ships, ships never touch, even at a corner, and a hit gives another shot; the water round a sunk ship is marked as clear. With five ships, ships may touch and the sides shoot strictly in turn. The first to sink the whole enemy fleet wins.

Try this

Click a square of the enemy waters to fire; before the battle, click a ship to move it and press R to turn it. The right mouse button turns the view, the wheel zooms.

Related experiments

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Chinese checkers — Actual application image

Games

Chinese checkers

Chinese checkers on the star board with glass marbles, for two, three, four or six players: move one marble a turn - a step to the next hole or a chain of jumps over single marbles, your own or anyone's - and be the first to fill the point opposite your own. Click a marble to see every hole it can reach; it hops there jump by jump. Play the computer in the other seats at five levels, pass the board round at one screen, ask for a hint, take moves back, or watch a demo game.

Ludo — Actual application image

Games

Ludo

Ludo for two to four players: roll the die, bring your four pawns out of the yard with a six, race them round the loop and up the home column - home takes the exact number. A pawn landing on another sends it back to its yard, except on the start and star squares; a six, a capture and a pawn home each earn another roll, and three sixes in a row lose the turn. The die tumbles on the table and the pawns hop square by square. Play the computer in the other seats at five levels, pass the die round at one screen, or watch a demo game.

Mahjong solitaire — Actual application image

Games

Mahjong solitaire

Mahjong solitaire with the full set of 144 tiles, laid out as the Turtle, a Pyramid or a Fortress: take the tiles away two at a time - a free tile and another free tile with the same face; any flower goes with any flower and any season with any season. A tile is free when nothing lies on it and its left or its right side is open. Every deal can be cleared to the last tile. Take moves back, ask for a hint - it looks for a way to clear the whole table - have the free tiles marked, shuffle what is left when no pair is open, or watch the computer solve a deal.