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Games

Dice poker

Dice poker with five dice and a score card of thirteen boxes: roll up to three times a turn, setting aside the dice you keep, then write the throw into one free box - the numbers from one to six, three and four of a kind, a full house, the small and the large straight, five of a kind, or chance. 63 points in the upper half bring a bonus of 35. The dice tumble in a tray; click one to keep it or take it back. Play alone for a high score, against the computer at five levels - it works out each turn from the chances of the dice - with friends at one screen, or watch a demo game.

Dice poker — Actual application image
Actual application image

What happens

Thirteen rounds. In a turn you roll five dice up to three times; between rolls any dice may be set aside and taken back. Then the throw is written into one free box of your card, even if it scores nothing there. The boxes 1 to 6 count the dice showing that number; three and four of a kind and chance count the sum of all dice; a full house scores 25, a small straight (four in a row) 30, a large straight (five in a row) 40, five of a kind 50. Reaching 63 in the boxes 1 to 6 adds 35. The highest total wins.

Try this

Roll with the button or Space; click a die to keep it; click a box of the card to write the throw. The right mouse button turns the view, the wheel zooms.

Related experiments

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Four in a row — Actual application image

Games

Four in a row

Four in a row in an upright rack: drop red and yellow discs into the columns in turn, and line up four of your own - across, up or diagonally - before the other side does. Play in the classic 7 by 6 rack or a wider 8 by 7. The discs fall and rattle into place; the winning four lights up. Play the computer at five levels - the strongest reads the endgame out to the last disc - play a friend at one screen, ask for a hint, take moves back, or watch a demo game.

Sea battle — Actual application image

Games

Sea battle

Sea battle on two grids of ten by ten: lay out your fleet, then trade shots with the computer - a miss raises a column of water, a hit sets the ship on fire, and a ship with every square hit goes down. Play with the fleet of ten ships, from a four-square battleship down to single boats, which may not touch and where a hit earns another shot; or with the five-ship fleet led by a carrier, shot for shot. Move and turn your ships before the battle or shuffle them, ask for a hint, play the computer at five levels or watch a demo game.

Chinese checkers — Actual application image

Games

Chinese checkers

Chinese checkers on the star board with glass marbles, for two, three, four or six players: move one marble a turn - a step to the next hole or a chain of jumps over single marbles, your own or anyone's - and be the first to fill the point opposite your own. Click a marble to see every hole it can reach; it hops there jump by jump. Play the computer in the other seats at five levels, pass the board round at one screen, ask for a hint, take moves back, or watch a demo game.