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Games

Four in a row

Four in a row in an upright rack: drop red and yellow discs into the columns in turn, and line up four of your own - across, up or diagonally - before the other side does. Play in the classic 7 by 6 rack or a wider 8 by 7. The discs fall and rattle into place; the winning four lights up. Play the computer at five levels - the strongest reads the endgame out to the last disc - play a friend at one screen, ask for a hint, take moves back, or watch a demo game.

Four in a row — Actual application image
Actual application image

What happens

Two sides take turns dropping a disc into a column; it falls to the lowest free cell. The first to line up four of its own discs - across, up or diagonally - wins; if the rack fills up first, the game is a draw. The classic rack is 7 columns by 6 rows, the wide one 8 by 7. The side that begins has the edge: in the classic rack, perfect play from the middle column wins. The computer reads the moves ahead and counts the cells that would complete a four for either side; the weak levels look two to four moves ahead, the strongest reads the endgame to the last disc.

Try this

Click a column to drop a disc. The right mouse button turns the view, the wheel zooms.

Related experiments

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Sea battle — Actual application image

Games

Sea battle

Sea battle on two grids of ten by ten: lay out your fleet, then trade shots with the computer - a miss raises a column of water, a hit sets the ship on fire, and a ship with every square hit goes down. Play with the fleet of ten ships, from a four-square battleship down to single boats, which may not touch and where a hit earns another shot; or with the five-ship fleet led by a carrier, shot for shot. Move and turn your ships before the battle or shuffle them, ask for a hint, play the computer at five levels or watch a demo game.

Chinese checkers — Actual application image

Games

Chinese checkers

Chinese checkers on the star board with glass marbles, for two, three, four or six players: move one marble a turn - a step to the next hole or a chain of jumps over single marbles, your own or anyone's - and be the first to fill the point opposite your own. Click a marble to see every hole it can reach; it hops there jump by jump. Play the computer in the other seats at five levels, pass the board round at one screen, ask for a hint, take moves back, or watch a demo game.

Ludo — Actual application image

Games

Ludo

Ludo for two to four players: roll the die, bring your four pawns out of the yard with a six, race them round the loop and up the home column - home takes the exact number. A pawn landing on another sends it back to its yard, except on the start and star squares; a six, a capture and a pawn home each earn another roll, and three sixes in a row lose the turn. The die tumbles on the table and the pawns hop square by square. Play the computer in the other seats at five levels, pass the die round at one screen, or watch a demo game.