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Games

Dominoes

Draw dominoes with the double-six set on a cloth table, for two to four players: lay your bones end to end so that the numbers match, and be the first to empty your hand. A player who cannot follow draws from the boneyard; when nobody can move, the lightest hand takes the round. The winner scores the pips left in the other hands, and the rounds go on to 50, 100 or 150 points. The line turns the corners of the table by itself. Play the computer at five levels - the strongest plays the round out in its head over many deals of the bones it cannot see - or watch a demo game.

Dominoes — Actual application image
Actual application image

What happens

Seven bones each from the double-six set; the rest is the boneyard. The highest double leads the first round, the winner of a round the next. In turn each player adds a bone to either end of the line, matching its number; a double lies across. A player who cannot follow draws until a bone fits, or passes when the boneyard is empty. The round ends when a hand is empty or nobody can move: the winner - out, or with the fewest pips when blocked - scores the pips in the other hands (less his own when blocked). The first to the target score wins.

Try this

Click a bone of your hand to play it; if it fits both ends, click the end. The right mouse button turns the view, the wheel zooms.

Related experiments

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Dice poker — Actual application image

Games

Dice poker

Dice poker with five dice and a score card of thirteen boxes: roll up to three times a turn, setting aside the dice you keep, then write the throw into one free box - the numbers from one to six, three and four of a kind, a full house, the small and the large straight, five of a kind, or chance. 63 points in the upper half bring a bonus of 35. The dice tumble in a tray; click one to keep it or take it back. Play alone for a high score, against the computer at five levels - it works out each turn from the chances of the dice - with friends at one screen, or watch a demo game.

Four in a row — Actual application image

Games

Four in a row

Four in a row in an upright rack: drop red and yellow discs into the columns in turn, and line up four of your own - across, up or diagonally - before the other side does. Play in the classic 7 by 6 rack or a wider 8 by 7. The discs fall and rattle into place; the winning four lights up. Play the computer at five levels - the strongest reads the endgame out to the last disc - play a friend at one screen, ask for a hint, take moves back, or watch a demo game.

Sea battle — Actual application image

Games

Sea battle

Sea battle on two grids of ten by ten: lay out your fleet, then trade shots with the computer - a miss raises a column of water, a hit sets the ship on fire, and a ship with every square hit goes down. Play with the fleet of ten ships, from a four-square battleship down to single boats, which may not touch and where a hit earns another shot; or with the five-ship fleet led by a carrier, shot for shot. Move and turn your ships before the battle or shuffle them, ask for a hint, play the computer at five levels or watch a demo game.