Games
Solitaire
Three patience games on one table. Klondike: seven columns built down in alternating colours, a stock turned one or three cards at a time, and four foundations to build up by suit from the ace. Spider: two packs in ten columns, built down whatever the suit, though only cards of one suit move together; a run from king to ace leaves the table, and eight of them win - with one, two or four suits. FreeCell: every card in the open, four cells to park a card in, and nearly every deal can be won. Click a card and it goes where it can; if it has a choice, click the place. Take moves back, ask for a hint - in FreeCell it comes from a solver that plays the deal to the end - or watch the computer play.

What happens
Klondike. Seven columns of one to seven cards, the last of each face up; the rest is the stock. Build the columns down in alternating colours - a red six on a black seven - and move a run of such cards as one; only a king may go to an empty column. Turn the stock one or three cards at a time and play the top card of the waste; when the stock is out, turn the waste over. Build the four foundations up by suit from the ace to the king: all 52 cards there win. Spider. Two packs in ten columns. Build down whatever the suit, but only cards of one suit in sequence move together; any card may go to an empty column. A click on the stock deals a card to every column, and no column may be empty then. A run of one suit from the king down to the ace is taken off the table; eight runs win. FreeCell. All 52 cards face up in eight columns. Build down in alternating colours; each of the four cells holds one card, and any card may go to an empty column. A run moves when the free cells and empty columns are enough to carry it card by card. Build the foundations up by suit from the ace.
Try this
Click a card to send it where it can go; when several places light up, click one. The right mouse button turns the view, the wheel zooms.


