MakarovSuites
English
EnglishDeutschРусскийУкраїнськаFrançaisEspañolItalianoPolski
Contact & licences

Games

Solitaire

Three patience games on one table. Klondike: seven columns built down in alternating colours, a stock turned one or three cards at a time, and four foundations to build up by suit from the ace. Spider: two packs in ten columns, built down whatever the suit, though only cards of one suit move together; a run from king to ace leaves the table, and eight of them win - with one, two or four suits. FreeCell: every card in the open, four cells to park a card in, and nearly every deal can be won. Click a card and it goes where it can; if it has a choice, click the place. Take moves back, ask for a hint - in FreeCell it comes from a solver that plays the deal to the end - or watch the computer play.

Solitaire — Actual application image
Actual application image

What happens

Klondike. Seven columns of one to seven cards, the last of each face up; the rest is the stock. Build the columns down in alternating colours - a red six on a black seven - and move a run of such cards as one; only a king may go to an empty column. Turn the stock one or three cards at a time and play the top card of the waste; when the stock is out, turn the waste over. Build the four foundations up by suit from the ace to the king: all 52 cards there win. Spider. Two packs in ten columns. Build down whatever the suit, but only cards of one suit in sequence move together; any card may go to an empty column. A click on the stock deals a card to every column, and no column may be empty then. A run of one suit from the king down to the ace is taken off the table; eight runs win. FreeCell. All 52 cards face up in eight columns. Build down in alternating colours; each of the four cells holds one card, and any card may go to an empty column. A run moves when the free cells and empty columns are enough to carry it card by card. Build the foundations up by suit from the ace.

Try this

Click a card to send it where it can go; when several places light up, click one. The right mouse button turns the view, the wheel zooms.

Related experiments

Back to catalogue
Hearts — Actual application image

Games

Hearts

Hearts for four players: pass three cards, then play thirteen tricks, following suit when you can. Every heart you take costs a point and the queen of spades thirteen - unless you take all twenty-six, and then the others pay. Hearts cannot be led until one has been thrown, and the two of clubs opens every hand. The game runs to 50 or 100 points and the lowest score wins. The computer plays the other three hands at five levels and sees only what a player sees; the strongest play each hand out in their heads over many deals of the cards they have not seen. Or watch a demo game with open hands.

Poker — Actual application image

Games

Poker

No-limit Texas hold'em as a tournament at one table, for two to six players. Everybody starts with 1500 in chips. Two cards each and a round of betting; then three cards on the board, a fourth and a fifth, with a round of betting after each - fold, check, call, bet or raise any amount up to all you have. The best five cards of seven win the pot; a player who is all-in can win from each of the others no more than he put in himself, and the rest goes to side pots. The blinds rise every eight hands, and the last player with chips wins. The computer plays the other seats at five levels and sees only what a player sees; the stronger ones count their chances over hundreds of random deals, take a raise for what it tells, bluff, and remember how each player has played. Or watch a demo game with open cards.

Dominoes — Actual application image

Games

Dominoes

Draw dominoes with the double-six set on a cloth table, for two to four players: lay your bones end to end so that the numbers match, and be the first to empty your hand. A player who cannot follow draws from the boneyard; when nobody can move, the lightest hand takes the round. The winner scores the pips left in the other hands, and the rounds go on to 50, 100 or 150 points. The line turns the corners of the table by itself. Play the computer at five levels - the strongest plays the round out in its head over many deals of the bones it cannot see - or watch a demo game.