MakarovSuites
English
EnglishDeutschРусскийУкраїнськаFrançaisEspañolItalianoPolski
Contact & licences

Games

Billiards

Pool and Russian billiards from 3D Billiards: eight-ball and nine-ball on a nine-foot pool table, and the free pyramid of Russian billiards on a twelve-foot table with pockets barely wider than the balls. The balls slide, roll and spin, throw each other off line and come off cushions struck above their middles in an exact event-driven simulation, and the aim lines show where they will go. Aim with the mouse, draw the cue back and let go. The computer plans its shots through the ghost ball, plays them out to see where the balls stop and plays safe when nothing will drop, at five levels. Play the computer or a friend, practise alone, or watch a demo game.

Billiards — Actual application image
Actual application image

What happens

Eight-ball: break from behind the head string. After the break the first ball potted gives its shooter the solids (1–7) or the stripes (9–15); hit a ball of your group first, then pot a ball or send some ball to a cushion. With your group cleared, pot the eight in the pocket called (the aim line calls it unless you click another): the eight too early or on a foul loses. Nine-ball: always hit the lowest ball first; the nine potted by a fair stroke wins at any time. Free pyramid on the Russian table: after the break any ball may be struck at any other, every ball potted counts to the striker, the struck one too, and the first to eight wins; a foul gives one of your balls back to the table. A foul – the cue ball in a pocket, nothing hit, the wrong ball first, no cushion – passes the turn, in pool with the ball in hand anywhere. Practice: one player, no fouls, until the table is clear.

Try this

Move the mouse to aim; press on the table, draw back and let go to strike: the farther, the harder. Drag the cue ball when it is in hand; in the pyramid click a ball to strike with it, on the eight click a pocket to call it. The arrow keys turn the cue finely and set the power. Turn the table with the right mouse button, zoom with the wheel.

Related experiments

Back to catalogue
Renju and gomoku — Actual application image

Games

Renju and gomoku

Five in a row on a board of fifteen lines: the first to put five stones in a line – across, down or diagonally – wins. Freestyle and standard gomoku, and renju, where Black, who moves first, may not make a double three, a double four or a line of six. Play the computer at five levels, from a beginner to a master that reads runs of fours to the end, play a friend, or watch the computer play itself.

Nine men’s morris — Actual application image

Games

Nine men’s morris

Mill, one of the oldest board games: place your pieces, then move them along the lines; three in a row is a mill, and a mill takes one of the opponent’s pieces. Leave your opponent two pieces or no move and you win. Twelve men’s morris adds the diagonals. Play the computer at five levels, play a friend, or watch the computer play itself.

Mancala — Actual application image

Games

Mancala

The sowing game of Africa and Asia: pick up the seeds of one of your pits and sow them one by one into the pits that follow, and capture by where the last seed falls. Kalah with its stores and extra turns, and oware, where twos and threes are taken and the opponent must be fed. Play the computer at five levels, play a friend, or watch the computer play itself.