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Games

Nine men’s morris

Mill, one of the oldest board games: place your pieces, then move them along the lines; three in a row is a mill, and a mill takes one of the opponent’s pieces. Leave your opponent two pieces or no move and you win. Twelve men’s morris adds the diagonals. Play the computer at five levels, play a friend, or watch the computer play itself.

Nine men’s morris — Actual application image
Actual application image

What happens

White begins. Each side first places its nine pieces, one at a time, on empty points; then the pieces move along the lines to a neighbouring empty point. Three pieces of one colour in a row along a line form a mill, and whoever closes a mill takes one of the opponent’s pieces – one that is not in a mill, unless every one is. A side reduced to three pieces may fly to any empty point (the rule can be switched off). A side left with two pieces, or with no move, loses; a position repeated three times, or fifty moves each without a mill, is a draw. Twelve men’s morris: twelve pieces each, the diagonals at the corners are lines too, and a full board is a draw. The computer searches with alpha-beta, iterative deepening and a transposition table, weighing pieces, mills, mills about to close, mobility and pieces shut in.

Try this

Click a point to place a piece; once all are placed, click a piece and then the point it goes to. After a mill click the opponent’s piece to take. Turn the table with the right mouse button, zoom with the wheel.

Related experiments

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Mancala — Actual application image

Games

Mancala

The sowing game of Africa and Asia: pick up the seeds of one of your pits and sow them one by one into the pits that follow, and capture by where the last seed falls. Kalah with its stores and extra turns, and oware, where twos and threes are taken and the opponent must be fed. Play the computer at five levels, play a friend, or watch the computer play itself.

Xiangqi — Actual application image

Games

Xiangqi

Xiangqi, Chinese chess, on an inked wooden board with the river and the two palaces, played with turned boxwood pieces whose names are cut into them in red and in black: the general and his advisors keep to the palace, the elephants to their side of the river, the horse is stopped at its leg, the cannon takes by jumping a screen, and the generals may not face each other; stalemate and perpetual check lose. Play the computer at five levels, from a beginner who leaves pieces hanging to a searcher that looks many moves deep, play a friend, or watch a demo game.

Snooker — Actual application image

Games

Snooker

Snooker on a twelve-foot table: fifteen reds and the six colours, or a shorter frame with ten or six reds. A red and a colour in turn, the colours back on their spots while reds remain and then potted in order, fouls of four points or more, the cue ball in hand in the D, and the black spotted again when the frame ends level. The balls slide, roll, spin and throw each other off line in an exact simulation, and the aim lines show where they will go. Aim with the mouse, draw the cue back and let go. Play the computer at five levels - it builds breaks and plays safe when nothing will drop - play a friend, practise alone, or watch a demo frame.